This issue is related to [Link Removed] (which was fixed). However if the user creates a new actor and then adds a static mesh they can end up with permanent holes in their nav mesh. If the user toggles "Can Ever Affect Navigation" off after the static mesh has already made a hole then the hole will not go away.
Expected: The hole where the static mesh was would go away once the static mesh could no longer affect the nav mesh
Result: The Nav mesh is left with a permanent hole
Head over to the existing Questions & Answers thread and let us know what's up.