Came out of [Link Removed] and is related to this one too
I think that this is signaling that we need better solutions for input consumption in the engine honestly. This is a constant pain point within FN as well, and a large source of input related bugs I feel like. It is incredibly difficult to get Common UI + Enhanced Input to behave as expected out of the box for people, even internally
Their current workaround, quoted from UDN:
FYI: we've work around it by spoofing "FCommonAnalogCursor::IsGameViewportInFocusPathWithoutCapture" to always return false. But this is a hack and it requires modifying the engine so this is not a proper long term solution. We're not confident that this isn't going to cause more problems later on.
Project Setup
Bug repro
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-210942 in the post.
0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 5.4, 5.5, 5.3 |
Target Fix | 5.5 |
Fix Commit | 33348752 |
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Created | Mar 29, 2024 |
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Resolved | Jun 18, 2024 |
Updated | Jun 18, 2024 |