[2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: === Handled ensure: === [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName()) [File:D:\P4\Mercedes-Stage-C2\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp] [Line: 404] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: Stack: [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff82732d90f UnrealEditor-BlueprintGraph.dll!UK2Node_FunctionEntry::AllocateDefaultPins() [D:\P4\Mercedes-Stage-C2\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:404] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff8272b1aa9 UnrealEditor-BlueprintGraph.dll!UK2Node::ReallocatePinsDuringReconstruction() [D:\P4\Mercedes-Stage-C2\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:651] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff8272b3bf4 UnrealEditor-BlueprintGraph.dll!UK2Node::ReconstructNode() [D:\P4\Mercedes-Stage-C2\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:752] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff8272b3647 UnrealEditor-BlueprintGraph.dll!UEdGraphSchema_K2::ReconstructNode() [D:\P4\Mercedes-Stage-C2\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:4822] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff8319c79e4 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::ReconstructAllNodes() [D:\P4\Mercedes-Stage-C2\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:623] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff82ef5b937 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\P4\Mercedes-Stage-C2\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1225] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff82ef59443 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\P4\Mercedes-Stage-C2\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3472] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84b731f10 UnrealEditor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:486] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84b9f8f82 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5359] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84b9f950b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3893] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba2073e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4071] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84bc4d9d5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84b9eb3de UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3406] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba5242b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3541] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba50270 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3049] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba5252e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3570] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba50270 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3049] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba4fed4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2827] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba01486 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2629] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba3863f UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:894] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba4be3c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:944] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84b9fb3bb UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:562] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba1b123 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:875] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84bc4d66d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1718] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84b9eb3de UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3406] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba5242b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3541] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba50270 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3049] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba5252e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3570] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba50270 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3049] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba4fed4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2827] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba01486 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2629] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba3863f UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:894] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba4be3c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:944] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84b9fb3bb UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:562] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba1b123 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:875] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84bc4d66d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1718] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84b9eb3de UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3406] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba5242b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3541] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba50270 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3049] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba5252e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3570] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba50270 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3049] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba4fed4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2827] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba01486 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2629] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba3863f UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:894] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba4be3c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:944] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84b9fb3bb UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:562] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba1b123 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:875] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84bc4d66d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1718] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84b9eb3de UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3406] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba5242b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3541] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba50270 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3049] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba5252e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3570] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba50270 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3049] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba4fed4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2827] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba01486 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2629] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba3863f UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:894] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba4be3c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:944] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84b9fb3bb UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:562] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84ba1b123 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:875] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84bc4d66d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1718] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84bc4bef8 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2014] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84bc4c496 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1987] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff83150c812 UnrealEditor-UnrealEd.dll!UEditorEngine::Map_Load() [D:\P4\Mercedes-Stage-C2\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2708] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff8314f79ef UnrealEditor-UnrealEd.dll!UEditorEngine::HandleMapCommand() [D:\P4\Mercedes-Stage-C2\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6291] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff8314e01ef UnrealEditor-UnrealEd.dll!UEditorEngine::Exec_Editor() [D:\P4\Mercedes-Stage-C2\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5752] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff84c3e4996 UnrealEditor-Core.dll!FExec::Exec() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\Core\Private\Misc\Exec.cpp:18] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff8358c370b UnrealEditor-Engine.dll!UEngine::Exec() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:4686] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff832082f20 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Exec() [D:\P4\Mercedes-Stage-C2\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:662] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff8318e06e0 UnrealEditor-UnrealEd.dll!FEditorFileUtils::LoadMap() [D:\P4\Mercedes-Stage-C2\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2908] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff8320c7497 UnrealEditor-UnrealEd.dll!FUnrealEdMisc::OnInit() [D:\P4\Mercedes-Stage-C2\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:360] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff83207f3c3 UnrealEditor-UnrealEd.dll!EditorInit() [D:\P4\Mercedes-Stage-C2\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:135] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff6ecf1d298 UnrealEditor.exe!GuardedMain() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\Launch\Private\Launch.cpp:162] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff6ecf1d4da UnrealEditor.exe!GuardedMainWrapper() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff6ecf209b4 UnrealEditor.exe!LaunchWindowsStartup() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff6ecf36af4 UnrealEditor.exe!WinMain() [D:\P4\Mercedes-Stage-C2\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff6ecf39eea UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff8aadd7614 KERNEL32.DLL!UnknownFunction [] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff8abf026b1 ntdll.dll!UnknownFunction [] [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error:
From Lux:
On my end while troubleshooting I ran through the process of recreating a bp and binding the actor in the levels material parameter to sequencer and saw it was automatically creating the same dynamic material instance in the outliner once bound as it does if you click create dynamic material inside the bp. When the sequence is closed that new parameter remains in the outliner and I was able to crash out of mu, the second attachment UECC-Windows-3D317F674CF06AB9C81F4380DE32A615_0001 should have the files from this crash
I was seeing this first in the callstack whenever it crashed.
[2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName())
This was not an editor utility it was just an actor bp and get world context was not being used, there were no world context variables present anywhere in the bp. My guess is that there could be something unstable about the dynamic material parameters that get created automatically through binding a material reference to sequencer and interacting with the exposed parameters can crash the editor.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-211137 in the post.
0 |
Component | UE - Anim - Sequencer |
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Created | Apr 1, 2024 |
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Resolved | Apr 16, 2024 |
Updated | Apr 16, 2024 |