When inside an array is used a UStruct with a FGameplayTagQuery var that has the EditCondition meta that is evaluating inside the struct.
When a new element is added to the array in the editor, if at the time of constructing the widget the condition is set to false, even if it is changed to true the value of the FGameplayTagQuery cannot be edited because it remains marked as readonly and does not change its state.
There's a Repro project attached to the case.
I am not able to find world outliner how to enable it?
Teleporter in the Creative Hub is Locked and cannot be accessed
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does UMG set overlapping layouts?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-211726 in the post.
3 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.3.2 |
Target Fix | 5.6 |
Created | Apr 8, 2024 |
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Updated | Sep 30, 2024 |