Description: In Unreal Engine 5.4, when recording camera movements using the Take Recorder with the "Record Sources Into Sub Sequences" option turned off, significant viewport freezing and performance degradation are observed. This issue affects both simple camera recordings and virtual camera setups using LiveLink data for camera movement. Despite the viewport freeze, recorded takes still capture camera motion accurately, suggesting the issue is isolated to the viewport/Take Recorder during the recording phase. This makes virtual camera recording workflows, particularly those not utilizing subsequences, nearly unusable due to the viewport not updating in real time.
Repro video: [Link Removed]
Steps to Reproduce:
Expected Behavior: The viewport remains responsive, and performance does not degrade significantly during recording, regardless of whether "Record Sources Into Sub Sequences" is enabled or disabled.
Actual Behavior: The viewport freezes during recording when "Record Sources Into Sub Sequences" is turned off, although the recorded take captures the intended camera motion. Performance degradation is noted, impacting the usability of the Take Recorder for virtual camera recordings.
Notes:
[Link Removed]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-212099 in the post.
3 |
Component | UE - Anim - Sequencer - Take Recorder |
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Affects Versions | 5.4 |
Target Fix | 5.4.2 |
Fix Commit | 33498728 |
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Created | Apr 11, 2024 |
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Resolved | May 7, 2024 |
Updated | Jun 13, 2024 |