SkeletalMeshActor using a PhysicsAsset with custom box shapes may flicker rapidly in Editor when not selected, and also flickers in PIE mode.
If occlusion culling is disabled the flickering stops.
Expected
The SKM_DansDoor SkeletalMeshActor draws as a solid object and doesn't flicker (see video)
Actual
The SKM_DansDoor SkeletalMeshActor flickers rapidly
Original UDN repro steps are:
1) Use Blender to export a Door / DoorFrame to .fbx
2) Import as SkeletalMesh
3) Use SkeletalMesh Editor Plugin to add 2 bones (not sure if this step is needed)
4) Edit PhysicsAsset. Delete any auto-created shapes and then Add Shape -> Add Box
5) Observe flickering
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-212167 in the post.
0 |
Component | UE - Anim - Synthesis |
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Affects Versions | 5.4, 5.3.2 |
Target Fix | 5.6 |
Created | Apr 12, 2024 |
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Updated | Oct 18, 2024 |