From a UDN, they also mentioned:
Update: I added CommonUI to the test project to try the "Consume pointer input" setting. It behaves the same way as our custom input blocking widget in that the input is properly consumed on Windows and Android but not on iOS (which is not surprising as the implementation in CommonUI is very similar to ours).
This bug is really about FReply not working correctly for widgets on iOS, but it does on Android and Win64 editor testing according to this user. It could be a platform specific bug possibly
From user:
Steps to Reproduce
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-213508 in the post.
0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 5.3 |
Target Fix | 5.6 |
Created | Apr 29, 2024 |
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Updated | May 1, 2024 |