A subtle yellow tint color shift occurs when Lumen is active due to usage of R11G11B10_Float targets, mostly from r.Lumen.ScreenProbeGather.SpatialFilterProbes where we ping-pong between R11G11B10_Float targets multiple times.
One proposed solution is to allow changing the target formats to R9G9B9E5_SHAREDEXP which involves RHI support.
[Image Removed]
[Image Removed]
Expected
The tint of plane remains the same no matter how many spatial filter passes are used
Actual
The tint of the plane because more yellow as the number of passes increases, and the default value is 3 which shows that a subtle yellow tint is added to scenes from the filter.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-213531 in the post.
2 |
Component | UE - Graphics Features - Lumen |
---|---|
Affects Versions | 5.4, 5.3.2 |
Target Fix | 5.5 |
Fix Commit | 34630157 |
---|
Created | Apr 29, 2024 |
---|---|
Resolved | Jun 28, 2024 |
Updated | Sep 18, 2024 |