When scrubbing the Matinee handle with a Sound Track added, no matter the location of the handle, the sound wave associated will play from the beginning of the audio file.
Tested in 4.8.3 - 2634408 and issue does not occur.
Tested in 4.9.1 - 26389999 issue occurs
Tested in 4.11.0 - 2701056 issue occurs
1. Create a New Blank Project, with either 4.8.3 or 4.9.1 engine version.
2. Import a .wav audio file in the project.
3. Create a New Matinee Actor in the level.
4. Create a New Empty Group named "Audio Group"
5. Right Click on the Group to create a New Audio Track
6. Press Enter to Add a Keyframe at the beginning of the matinee. The editor automatically selects the previously imported file.
7. Left Click on the Timeline to move the time to the Middle of the Audio Track.
8. Press Play inside the Matinee Editor.
Engine 4.8.3: The matinee play from the selected time, and the audio stream plays from the selected location and onward.
Engine 4.9.1: The matinee play from the selected time, but the audio stream plays from the beginning.
Engine 4.11.0: The matinee play from the selected time, but the audio stream plays from the beginning.
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What controls of umg have mouse wheel events in UE4.27?
Why does UV setting float2(1,1) display incorrectly in the material's custom node?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
Head over to the existing Questions & Answers thread and let us know what's up.