While stepping through blueprints utilizing breakpoints, the step/stop/resume buttons often change places slightly depending upon which nodes are being stepped through. This can be problematic while attempting to step through a blueprint as the user may accidentally hit stop/resume/step/etc without intending to.
1. Open Editor (third person)
2. Open player character blueprint
3. Place multiple breakpoints along any function chain. If needed, add print strings/sequences to add additional breakpoints to the character blueprint
4. Press PIE and perform an action that will fire the breakpoint function
5. Use the "Step" button
Results:
Buttons slightly change or vary arrangements while stepping through.
Expected:
All step through buttons (Resume/Frame Skip/Stop/Find Node/Step) remain in the same location.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21418 in the post.
2 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.9.1 |
Created | Sep 23, 2015 |
---|---|
Resolved | Dec 19, 2017 |
Updated | Jul 14, 2021 |