Description

When blending two Blendspaces that are in the same Sync Group and are utilizing root motion, scaling issues occur in the AnimBP preview. This only occurs when "Process Root Motion" is enabled

Steps to Reproduce

1. Open the attached project
2. Find the "BlendByBoolTest AnimBP
3. Open it and go to Show>Process Root Motion in the Viewport

Results: Strange scaling when the blend occurs. Does not occur in game (PIE to see)
Expected: No scaling.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21451 in the post.

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Cannot Reproduce
ComponentOLD - Anim
Affects Versions4.84.9
Target Fix4.15
CreatedSep 24, 2015
ResolvedNov 24, 2016
UpdatedMay 18, 2020