Based on the licensee's report, the crash seems to be occurring due to the WorldDataLayers actor, and setting this actor to never be dormant seems to resolve the issue.
With seamless travel enabled and clients connected, have the server travel from a map with world partition enabled.
The crash only seems to occur in a packaged instance.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-214626 in the post.
33 |
Component | UE - Networking |
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Affects Versions | 5.4 |
Target Fix | 5.6 |
Created | May 9, 2024 |
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Updated | Oct 25, 2024 |