An actor has a print string that fires off when an actor that it has a reference to is destroyed. This works fine if the actor is in the scene before the game starts. However, if the referenced actor is spawned into the level and then destroyed the On Destroyed event will not fire.
Expected: On Destroy would fire off each time the actor referenced is destroyed
Result: The On Destroyed on fires off once for the actor that started in the level
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.9.1 |
Created | Sep 25, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |