This is an issue with the collision toggle causing the character capsule to start colliding with the animated mesh, when it would normally ignore it.
Using SetCollisionObjectType at runtime to change the collision channel of a character results in different results than expected.
Project: [Link Removed]
1. Download the project in the description
2. Open the project and press play
Result: The two moving characters walk into each other but one walks over the other
Expected: The characters should walk toward each other and collide into each other without one being pushed into the air
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21510 in the post.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.9.1, 4.11 |
Target Fix | 4.12 |
Created | Sep 25, 2015 |
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Resolved | Apr 13, 2016 |
Updated | Nov 4, 2023 |