Description

PCG causes crash when UGrassInstancedStaticMeshComponent is set as a mesh entry for the static mesh spawner node.

Steps to Reproduce

1. Create a PCG graph
2. Add a static mesh spawner node
3. Add mesh entry and set its component class to GrassInstancedStaticMeshComponent
4. Set any static mesh
5. Drag and drop the PCG asset into a level and it should crash

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215164 in the post.

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Backlogged
CreatedMay 16, 2024
UpdatedJun 25, 2024
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