FFragmentTypeParameters misses a default initialiser for FFragmentTypeParameters::Flags. This can lead to Flags being left in an undefined state, which can ultimately cause non-determinism during the cook process.
This issue appears to occur when serialising a LevelSequence actor.
See linked UDN for more info.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What does the number (2152,1-34) in glsl error mean?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215168 in the post.
0 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 5.4 |
Target Fix | 5.5 |
Fix Commit | 33691489 |
---|
Created | May 16, 2024 |
---|---|
Resolved | May 16, 2024 |
Updated | May 20, 2024 |