Local fog volumes have a substantial offset when placed at a far distance from world origin and is then rotated. This was not the case in 5.3 when tested under the same conditions, so this is likely a regression.
Possibly related to MaximumAxisScale changes in CL 28313462.
1. Add a LocalFogVolume to a level.
2. Set the position of the Fog volume to (0.0, 0.0, 5000000.0)
3. Rotate the fog volume and observe that the position becomes offset from the gizmo.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215351 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.4 |
Target Fix | 5.5 |
Fix Commit | 34087930 |
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Created | May 20, 2024 |
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Resolved | Jun 4, 2024 |
Updated | Aug 5, 2024 |