When creating a material and then overriding the textures on the new material instance, the unused textures are still included in the cooking process.
1. Create a blank project with starter content
2. Create a material instance from a material
3. Override the texture within the material instance
4. Save the project
5. Cook the project and review the logs
Expected: The unused materials shouldn't appear within the cooking logs.
Results: The unused material is in the cooking logs, along with the updated texture for the material instance.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21544 in the post.
1 |
Component | UE - Foundation - Core |
---|---|
Affects Versions | 4.9.1 |
Target Fix | 4.11 |
Created | Sep 28, 2015 |
---|---|
Resolved | Sep 29, 2015 |
Updated | Feb 5, 2017 |