It appears that painted Weightmaps have inconsistent mappings between Nanite and regular landscape, BUT only if those landscapes are created in a World Partition level, landscape in regular levels don't have these problems.
See linked bug for repro instructions.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Bullet replication problem. The players sees each other but does not see the bullet
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215517 in the post.
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Component | UE - LD & Modeling - Terrain - Landscape |
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Target Fix | 5.5 |
Fix Commit | 34577005 |
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Created | May 21, 2024 |
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Resolved | Sep 12, 2024 |
Updated | Oct 10, 2024 |