When static lighting is built for a landscape with "Use Material Position Offset in Static Lighting" enabled it causes an editor crash.
Licensee mentioned it was likely caused by a commit for 5.4, CL 30190260.
1. Create a level with a landscape
2. Give the landscape a material that uses WPO
3. Enable "Use Material Position Offset in Static Lighting" on the landscape
4. Bake static lighting
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215527 in the post.
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Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 5.4 |
Target Fix | 5.5 |
Fix Commit | 34280269 |
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Created | May 22, 2024 |
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Resolved | Jun 12, 2024 |
Updated | Jun 19, 2024 |