When static lighting is built for a landscape with "Use Material Position Offset in Static Lighting" enabled it causes an editor crash.
Licensee mentioned it was likely caused by a commit for 5.4, CL 30190260.
1. Create a level with a landscape
2. Give the landscape a material that uses WPO
3. Enable "Use Material Position Offset in Static Lighting" on the landscape
4. Bake static lighting
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215527 in the post.
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Component | UE - Graphics Tools - Terrain - Landscape |
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Affects Versions | 5.4 |
Target Fix | 5.5 |
Fix Commit | 34280269 |
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Created | May 22, 2024 |
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Resolved | Jun 12, 2024 |
Updated | Jun 19, 2024 |