When using box selection with "Box Select Occluded Objects" enabled, volumes in the box selection zone are not able to be selected.
1. Add primitives (cube, sphere, cones etc.) to an empty level.
2. Add any kind of volume to the level (Postprocess volume, pain causing volume, lightmass importance volume etc.)
3. In editor settings, add a hotkey for enabling "Box Select Occluded Objects".
4. Back in the level, first use CTRL + ALT + Left Mouse to drag a selection box over all the added actors in the level, and note that volumes are able to be selected.
5. Press the hotkey assigned to enable selecting occluded objects, then drag to box select again and now note that volumes can no longer be selected.
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215529 in the post.
0 |
Component | UE - Editor - Workflow Systems |
---|---|
Affects Versions | 5.4 |
Created | May 22, 2024 |
---|---|
Updated | Jun 14, 2024 |