Description

There is a clear difference in color saturation for the nav mesh debug material between when lit by a light with low lux values (6) and when lit with high lux values (1000) and eye adaption is enabled.
Likely related to how the debug mesh material is set up.

 

Steps to Reproduce

1. Create a blank map with a floor mesh.
2. Add a NavMeshBoundsVolume and scale it to a reasonable size.
3. Add a directional light, set lux to 6.
4. Press "P" to see the nav mesh color is green as usual.
5. Change the light's lux to 1000.
6. Set exposure values for the camera so that the scene is the same brightness as before (either exposure comp or eye adaption).
7. Notice that the NavMesh is now a gray color.

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ComponentUE - AI - Debugging
Affects Versions5.45.3
CreatedMay 23, 2024
UpdatedJun 28, 2024
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