LocalHeightFog actors placed in levels for 5.3 projects are invalid and not appearing in levels after the project is upgraded to 5.4. This is likely due to LocalHeightFog being renamed to LocalFogVolume in 5.4, and various redirects were not correctly set up.
1. Create a new project in UE 5.3.2
2. Place LocalHeightFog in the level
3. Save the level and quit the editor
4. Open the project with UE 5.4
5. Notice that the LocalHeightFog is not there.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215721 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 5.4, 5.3 |
Target Fix | 5.5 |
Created | May 24, 2024 |
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Resolved | May 30, 2024 |
Updated | Jun 5, 2024 |