LocalHeightFog actors placed in levels for 5.3 projects are invalid and not appearing in levels after the project is upgraded to 5.4. This is likely due to LocalHeightFog being renamed to LocalFogVolume in 5.4, and various redirects were not correctly set up.
1. Create a new project in UE 5.3.2
2. Place LocalHeightFog in the level
3. Save the level and quit the editor
4. Open the project with UE 5.4
5. Notice that the LocalHeightFog is not there.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Teleporter in the Creative Hub is Locked and cannot be accessed
What method is used to fill polygonal regions when drawing spline mesh at run time?
An error occurred while trying to generate project files !?
Lighting Turns Black in Play Mode
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215721 in the post.
3 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 5.4, 5.3 |
Target Fix | 5.5 |
Created | May 24, 2024 |
---|---|
Resolved | May 30, 2024 |
Updated | Jun 5, 2024 |