Description

From a licensee:

 

The issue is that under certain edge conditions I am experiencing Anim Notifies not being executed on our Dedicated Server ( it is an off case, so they typically do work, there are not issues with character not being rendered/ticked etc. ). Upon debugging the AnimInstance, I see that the Anim Notifies are indeed queued, but then under certain conditions they are cleared out before they can be Dispatched.
 
It seems to be an artifact of UCharacterMovementComponent::ServerMove() / MoveAutonomous() and how the ticks are done in the AnimInstance/MontageInstance classes.

https://udn.unrealengine.com/s/question/0D54z00007eZ6qjCAC/queued-animnotifies-skipped-on-server-via-charactermovement?fromCase=1

 

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-216156 in the post.

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Unresolved
Affects Versions5.2
Target Fix5.6
CreatedMay 30, 2024
UpdatedJun 3, 2024
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