If a user creates a struct, uses a Make Struct node, removes a member from the struct, and then adds the value back in the value will not always be correct.
Expected: The second member's value should reflect the correct default value
Result: The Default becomes 0
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.9.2 |
Target Fix | 4.17 |
Fix Commit | 3413792 |
---|---|
Main Commit | 3431398 |
Created | Sep 30, 2015 |
---|---|
Resolved | Apr 28, 2017 |
Updated | May 19, 2017 |