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Using a Set Control Rotation node does not change the camera rotation when in VR mode.
1. Open UE4Editor (first person template)
2. Add Triggerbox to the level and set hidden in game to false
3. In Level BP add Get Player controller node
4. Drag off of return value and add Set Control Rotation node
5. Add BeginOverlap event node and wire into Set Control Rotation
6. Drag off of New Rotation pin and create a Make Rotator node
7. Play in Standalone and walk into the trigger box (the camera will rotate to 0,0,0)
8. Press Alt+Enter to go fullscreen and enter the Oculus
9. Walk into the trigger box again
Result:
Entering the Trigger box while in VR does not change the camera rotation.
Expected:
SetControlRotation rotates the camera the same way in standard and VR modes.
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Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Platform - XR |
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Affects Versions | 4.9.2 |
Created | Oct 1, 2015 |
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Resolved | Apr 3, 2017 |
Updated | Sep 16, 2019 |