Users are reporting that when playing sounds in projects deployed to their Android Devices, the playback is triggered three times in quick succession.
There are known work arounds to this issue, like adding a delay node or setting the start time to when calling the sound to play.
Tested in 4.10 - 2758231 - Issue occurs
Tested in 4.9.2 - 2707645 - Issue occurs
Tested in 4.8.3 - 2634408 - Issue does not occur
1. Download and open the attached project.
2. Press PIE
3. Observe how upon entering the trigger volume the sounds plays once, and when leaving the sound playback is killed.
4. Launch project on to Android device.
5. Use touch pad to navigate to Trigger Volume to play sound.
Expected - Sound Wave plays once and ends when completed.
Outcome - Sound Wave is triggered and plays three times back to back.
UE-81742 DXGI_ERROR_INVALID_CALL
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
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An error occurred while trying to generate project files !?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Audio |
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Affects Versions | 4.9.1, 4.9.2, 4.10 |
Target Fix | 4.11 |
Fix Commit | 2772007 |
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Created | Oct 1, 2015 |
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Resolved | Nov 24, 2015 |
Updated | Sep 16, 2019 |