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When launching Gear VR game on Android the first frame will render as Non-Stereo before flashing to be in stereo mode. This was not happening when tested with a 4.8 project.
Tested in MAIN on CL-2702026
1. Create a Gear VR Mobile project
2. Launch to the Android device
3. To see the issue clearly, close the initial launch and reopen the app from the device itself.
Results: The first frame will render non-stereo
Expected: The first frame should not render non-stereo. Was working correctly in 4.8
UE-81742 DXGI_ERROR_INVALID_CALL
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Component | UE - Platform - XR |
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Affects Versions | 4.9, 4.10, 4.11 |
Created | Oct 1, 2015 |
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Resolved | Apr 3, 2017 |
Updated | Sep 16, 2019 |