Steps to Reproduce

A UDN licensee has reported that Runtime Virtual Textures are slow to update when enabling Nanite tessellation on a landscape. They came across this when using the "Virtual Texture Output Level" inside a material that they created and applied to the landscape for masking purposes.

This was reproed with the following steps:

1. Create a Runtime Virtual Texture in the content browser
2. Create a new Material asset (See attached screenshot for material)
3. Apply to a landscape. On the Landscape actor, set it to Draw in this RVT texture
4. Ensure a Runtime Virtual Texture Volume encapsulates the entire landscape. Plug your Runtime Virtual Texture into this as well
5. See video for the results and comparisons (Related section in UDN case)

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Fixed
ComponentUE - Graphics Features - Nanite
Affects Versions5.4
Target Fix5.5
Fix Commit34584816
CreatedJun 11, 2024
ResolvedJun 22, 2024
UpdatedSep 18, 2024
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