A UDN user reported that the D3D12 resource allocator defragmentation operation races with view creation. View creation needs to be always deferred to the RHI thread.
Reproduces very rarely with a crash in residency. See UDN.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-217692 in the post.
| 0 |
| Component | UE - Rendering Architecture - RHI |
|---|---|
| Affects Versions | 5.5 |
| Target Fix | 5.5 |
| Fix Commit | 34281951 |
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| Created | Jun 11, 2024 |
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| Resolved | Jun 11, 2024 |
| Updated | Jul 29, 2024 |