A UDN user reported that the D3D12 resource allocator defragmentation operation races with view creation. View creation needs to be always deferred to the RHI thread.
Reproduces very rarely with a crash in residency. See UDN.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-217692 in the post.
0 |
Component | UE - Rendering Architecture - RHI |
---|---|
Affects Versions | 5.5 |
Target Fix | 5.5 |
Fix Commit | 34281951 |
---|
Created | Jun 11, 2024 |
---|---|
Resolved | Jun 11, 2024 |
Updated | Jul 29, 2024 |