Description
  1. Create a level sequence, add an audio track and an event trigger track to the sequence
  2. Add a keyframe to the event track and create a new endpoint for the key
  3. Add an audio section to the audio track
  4. In the level blueprint call "Create Local Player" on event being play with a Controller Id of 1
  5. PIE
  6. Right click on the event keyframe > Properties and click on the Endpoint drop down menu
  7. Right click on the audio section > Properties and click on the sound drop down

RESULT

Both menus will close instead of opening the sub menu

Steps to Reproduce

see description

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-218059 in the post.

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Fixed
ComponentUE - Editor - UI Systems - Slate
Affects Versions5.4
Target Fix5.6
Fix Commit37668730
CreatedJun 14, 2024
ResolvedOct 31, 2024
UpdatedNov 13, 2024
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