Sending a string or text of 1024 or more characters disconnects Client and Server. 1023 works without disconnection.
Possibly a buffer overflow problem? Is this expected behavior?
Reproduced in 4.9.2 binary and Main (CL 2709700)
1. Open the attached project
2. PIE with Players set to 2
3. Press Enter to focus the chat widget
4. Enter a 1024 character string
5. Hit Enter to send to Server and Clients
Result:
Clients are disconnected from the Server
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Networking |
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Affects Versions | 4.9.2, 4.11 |
Target Fix | 4.12 |
Created | Oct 5, 2015 |
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Resolved | Apr 29, 2016 |
Updated | Jun 27, 2016 |