Material Instance Dynamic assigned to Spawnable objects with Editor Utility Widget get reverted when hit the Save button in Sequencer.
This appears to come from the Material Instance Dynamic not being copied to the template object in the function "MovieSceneHelpers::MakeSpawnableTemplateFromInstance(...)" from MovieSceneCommonHelpers.cpp.
1. Download the Licensee's test project and open
https://udn.unrealengine.com/s/contentdocument/069QP00000CZzMrYAL
2. Open the Level Sequence
“/Game/reprospawn/level_sequence/LS_reprospawn.uasset”
3. Observe all Sequence Static Meshes with WorldGrid Material assigned.
4. Run the Editor Utility Widget
“/Game/reprospawn/tools/EUW_assignMaterial.uasset”
5. In new Window click on AssignDynamicMat button
6. Observe Dynamic Material were assigned to Static Meshes in Sequencer
7. In Sequencer click on Save button
8. Observe Static meshes lost assigned Material Instances Dynamic and reverted back to WorldGrid Material.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-218562 in the post.
7 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 5.4, 5.3 |
Target Fix | 5.7 |
Created | Jun 21, 2024 |
---|---|
Updated | Sep 4, 2024 |