In the new implementation UAssetDefinition to define the actions for asset we found that it isn't possible to delete or hide actions from parent classes due to the ToolMenu system works with delegates.
This is a functionality that has been miss from the previous implementation with FAssetTypeActions_Base that allowed it.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-218572 in the post.
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Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.3.2 |
Created | Jun 24, 2024 |
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Updated | Jun 28, 2024 |