Description

Since changing the temporal history buffer to 11:11:10 from FP16, it looks as there is visible dithered quantization to remove banding when rendering. (Taken from conversation on Forum Post linked from Nick P.)

[Image Removed]

Steps to Reproduce
  1. Open Test_TemporalAA_4.9.2 Project in 4.9.2
  2. Open Test_TemporalAA_4.8.3 Project in 4.8.3

RESULTS: Note where the HERE label is pointing in both areas, there is a dithering pixelated look in 4.9.2

EXPECTED: The Smoother look of 4.8.2

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21858 in the post.

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Fixed
ComponentUE - Graphics Features
Affects Versions4.94.9.14.9.24.10
Target Fix4.10.1
Fix Commit2764760
CreatedOct 6, 2015
ResolvedNov 12, 2015
UpdatedApr 27, 2018
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