There is no indirect lighting for the Nanite sphere and box. (see the screenshot). If disable the nanite compute material ( r.Nanite.ComputeMaterials 0), it will be correct.
It seems there is a bug in LoadBasePassPipeline, the "if (bAllowStaticLighting && SceneProxy->HasStaticLighting())" should be changed to "if (bAllowStaticLighting)"
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-218670 in the post.
2 |
Component | UE - Graphics Features - Nanite |
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Affects Versions | 5.4 |
Target Fix | 5.5 |
Fix Commit | 34729007 |
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Created | Jun 25, 2024 |
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Resolved | Jun 28, 2024 |
Updated | Jul 29, 2024 |