Steps to Reproduce
  1. Create an empty project
  2. Download the [Link Removed] and extract it to the project.
  3. Open the NewMap and observe the Nanite sphere and box.

There is no indirect lighting for the Nanite sphere and box. (see the screenshot). If disable the nanite compute material ( r.Nanite.ComputeMaterials 0), it will be correct.

 

It seems there is a bug in LoadBasePassPipeline, the "if (bAllowStaticLighting && SceneProxy->HasStaticLighting())" should be changed to "if (bAllowStaticLighting)"

 

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Fixed
ComponentUE - Graphics Features - Nanite
Affects Versions5.4
Target Fix5.5
Fix Commit34729007
CreatedJun 25, 2024
ResolvedJun 28, 2024
UpdatedJul 29, 2024
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