If a user sets the light color with a node (Set Light Color) in blueprints, it will use the exact Hex code that is given. However, if the user uses the world outliner to set the light color of a light it will forcibly change the last two character of the Hex code to zeros.
Expected: The Hex code would be used exactly as is
Result: The last two characters of the Hex code are changed to zeros
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Fix Commit | 2781330 |
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Main Commit | 2800829 |
Created | Oct 7, 2015 |
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Resolved | Nov 25, 2015 |
Updated | Feb 5, 2017 |