Shuffle disproportionately does not shuffle last index in the array when using the "Shuffle Array" node.
[Not Reproduced Internally]
1. Download, Unzip, and Open attached project
2. Press PIE
Results:
In some cases, multiple clients will retain the last index in the same position at the same time. According to user's report, this happens more often than it should.
Expected:
Last index remains in last index during shuffle exceedingly rarely, and the likelihood that multiple clients produce the same last index should be much less likely.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.9.2 |
Target Fix | 4.11 |
Fix Commit | 2725108 |
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Main Commit | 2728573 |
Created | Oct 7, 2015 |
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Resolved | Oct 12, 2015 |
Updated | Apr 27, 2018 |