When you are in Rendering Preview Level ES2 (Mobile/HTML) and have a level which has a landscape with weight-blended layered material painted on, PIE will crash on Start of or Exit from.
[Link Removed]
From Crash Reporter Descriptions:
RESULTS: CRASH (Sometimes I have experienced on successive tests on Starting PIE as well)
EXPECTED: No Crash
Quick REPRO Open Attached Project, set Preview Rendering Level to ES2 (Mobile/HTML) and PIE
UE4Editor_Engine!UPrimitiveComponent::FinishDestroy() [primitivecomponent.cpp:873] UE4Editor_CoreUObject!UObject::ConditionalFinishDestroy() [obj.cpp:685] UE4Editor_CoreUObject!IncrementalPurgeGarbage() [garbagecollection.cpp:1019] UE4Editor_CoreUObject!CollectGarbageInternal() [garbagecollection.cpp:1383] UE4Editor_CoreUObject!CollectGarbage() [garbagecollection.cpp:1400] UE4Editor_UnrealEd!UEditorEngine::EndPlayMap() [playlevel.cpp:327] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:978] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:366] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2428] UE4Editor!GuardedMain() [launch.cpp:142] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:200]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21912 in the post.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.9 |
Created | Oct 8, 2015 |
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Resolved | Jun 27, 2016 |
Updated | Jul 14, 2021 |