GPU Lightmass does not support bounce lighting from landscapes, but CPU Lightmass does.
Expected
Bounce lighting appears on the debug spheres from the landscape walls and floor
Actual
No bounce lighting appears on the debug spheres. If you perform a CPU Lightmass build, the bounce lighting will appear.
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-219124 in the post.