LoginId:a28409704427cc781fafa5b458893007
EpicAccountId:fb567da00f03436dabdb32db92746435Assertion failed: !StreamingPolicy [File:D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionStreamingGeneration.cpp] [Line: 1912]UnrealEditor_Engine!`UWorldPartition::GenerateContainerStreaming'::`2'::<lambda_4>::operator()() [D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionStreamingGeneration.cpp:1912]
UnrealEditor_Engine!UWorldPartition::GenerateContainerStreaming() [D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionStreamingGeneration.cpp:1960]
UnrealEditor_Engine!UWorldPartition::GenerateStreaming() [D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionStreamingGeneration.cpp:1846]
UnrealEditor_Engine!UWorldPartition::OnBeginPlay() [D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartition.cpp:432]
UnrealEditor_Engine!UWorldPartition::Initialize() [D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartition.cpp:703]
UnrealEditor_Engine!UWorldPartitionSubsystem::OnLevelBeginMakingVisible() [D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionSubsystem.cpp:652]
UnrealEditor_Engine!TBaseUObjectMethodDelegateInstance<0,UWorldPartitionSubsystem,void __cdecl(UWorld *,ULevelStreaming const *,ULevel *),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
UnrealEditor_Engine!TMulticastDelegate<void __cdecl(UWorld *,ULevelStreaming const *,ULevel *),FDefaultDelegateUserPolicy>::Broadcast() [D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956]
UnrealEditor_Engine!UWorld::AddToWorld() [D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Engine\Private\World.cpp:3187]
UnrealEditor_Engine!ULevelStreaming::UpdateStreamingState() [D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Engine\Private\LevelStreaming.cpp:995]
UnrealEditor_Engine!UWorld::UpdateLevelStreaming() [D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Engine\Private\World.cpp:4327]
UnrealEditor_Engine!UGameViewportClient::Draw() [D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Engine\Private\GameViewportClient.cpp:1757]
UnrealEditor_Engine!FViewport::Draw() [D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Engine\Private\UnrealClient.cpp:1754]
UnrealEditor_Engine!UGameEngine::RedrawViewports() [D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:736]
UnrealEditor_Engine!UGameEngine::Tick() [D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1907]
UnrealEditor!FEngineLoop::Tick() [D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5921]
UnrealEditor!GuardedMain() [D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
UnrealEditor!GuardedMainWrapper() [D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\Github\UnrealEngine-5.4.2-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll