When turnning a moving character into ragdoll, it freeze a bit with TickPhysicsAsync on. If we log the character's pelvis position, it seems jump backward in the first few ticks.
Also, it only happens when the characters initial collision is QueryOnly, if we change the collision presets from CharacterMesh to PhysicsActor, it works fine.
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We shift the characte'rs physics state using Physics Control Component, see more details in the ThirdPerson Blueprint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-219405 in the post.
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Component | UE - Anim - Synthesis |
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Affects Versions | 5.4 |
Target Fix | 5.6 |
Created | Jul 16, 2024 |
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Updated | Oct 18, 2024 |