ULevelStreamingLevelInstance::OnLoadedActorsAddedToLevelPreEvent has a comment that states it must be called before actors are registered with the world, but in ULevelStreaming::UpdateStreamingState AddToWorld() is called before this event causing ID clashes for the user.
Go to ULevelStreaming::UpdateStreamingState and note the order of operations mentioned in the case.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-219510 in the post.
| 1 |
| Component | UE - World Creation - Worldbuilding Tools |
|---|---|
| Affects Versions | 5.4 |
| Target Fix | 5.5 |
| Created | Jul 16, 2024 |
|---|---|
| Resolved | Aug 12, 2024 |
| Updated | Oct 15, 2024 |