Description

Only the first selected spawnable actor binding will have its class changed when selecting 'Change Class' from the right click menu.

Steps to Reproduce
  1. Create a new Sequence
  2. Add multiple spawnable static mesh actors (such as Cubes)
  3. Select all of the actor bindings
  4. Right-click and choose 'Change Class' and select a different actor class
  5. Note that only the first selected actor changes its class

Expected: All actors would change class.

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions5.4
Target Fix5.5
Fix Commit35342211
CreatedJul 17, 2024
ResolvedAug 6, 2024
UpdatedAug 13, 2024
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