When global invalidation is enabled, Scale Boxes don't react properly to changes in the size of their contents. Licensees have worked around this by updating SScaleBox::OnArrangeChildren:
// This scale may not look right, the item being // shown may need 2 frames to truly be drawn correctly, // but rather than have a blank frame, it's better for us to try // and fit the contents to our known geometry. const float TempComputedContentScale = ComputedContentScale.IsSet() ? ComputedContentScale.GetValue() : ComputeContentScale(AllottedGeometry);
The workaround here is to compute the content scale again regardless of if it's already been set:
const float TempComputedContentScale = ComputeContentScale(AllottedGeometry);
While this solves the issue, it may introduce performance regressions in cases where global invalidation isn't enabled since we're always recomputing the scale.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-219598 in the post.
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Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 5.4, 5.5 |
Created | Jul 17, 2024 |
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Updated | Oct 1, 2024 |