The firing sound in the Twin Stick Shooter template on the Linux machine does not have a constant tempo. The firing sound changes between evenly spaced sounds and closely spaced sounds.
I do not see this issue on Windows or HTML5.
REGRESSION: No
This issue also occurs in [4.9] GITHUB PROMOTED build UE4-Releases/4.9/Promoted-CL-2707645
1. Open UE4Editor
2. Create a new Twin Stick Shooter BP project
3. PIE
4. Hold down the Up arrow to fire constantly
RESULT:
The firing sound does not have a constant speed
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Installer 4.10 failed with error code R-1603
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21964 in the post.
0 |
Component | UE - Platform - Linux |
---|---|
Affects Versions | 4.10 |
Created | Oct 9, 2015 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |