In certain circumstances, when a derived blueprint is compiled, all properties from its inherited components can be silently reset to defaults on instances placed on the current level. This results in loss of data and time for the user. This behavior has been consistently reproduced in UE 5.4.3, but does not seem to happen in UE 5.1 to 5.3.
Consider the following setup:
In that situation, when the derived blueprint is recompiled, all of the properties of the inherited component on the instance placed in the level are silently reset to defaults.
Result:
The scene component's Y location has been set to 0
Alternate Repro:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-219732 in the post.
5 |
Component | UE - Gameplay |
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Affects Versions | 5.4, 5.4.3 |
Target Fix | 5.5 |
Fix Commit | 36088801 |
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Created | Jul 19, 2024 |
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Resolved | Sep 6, 2024 |
Updated | Sep 11, 2024 |