Description

From the UDN: 

Open HapticsFeedbackEffect.cpp and naivgate ~ line 150; note HapticBuffer has length populated but never write the actual buffer data.
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Seems like a simple fix to just initialize the RawBuffer value there correctly. Something like this perhaps: 

// Copy the raw buffer to the haptic buffer
FMemory::Memcpy(const_cast<uint8*>(HapticBuffer.RawData), RawData.GetData(), RawData.Num()) 
Steps to Reproduce

1. Open UHapticFeedbackEffect_SoundWave::Initialize in HapticsFeedbackEffect.cpp
2. Notice that the HapticBuffer has a length set, but never any actual data. 

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Unresolved
ComponentUE - Platform - XR
Affects Versions5.45.5
Target Fix5.6
CreatedJul 19, 2024
UpdatedSep 25, 2024
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