Steps to Reproduce
  1. Create a Packed Level Actor with one or a few StaticMesh actors, the pivot point being Center Min Z
  2. Create another Packed Level Actor containing an instance of the one created step 1 (can be alone or with other objects), the pivot is still Center Min Z
  3. See the new Packed Level Actor pivot is now lower than it should
  4. Optional: If the new Packed Level Actor level is loaded and inner Packed Level Actor is selected and bounds displayed, it seems to explain why the pivot is too low

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Unresolved
CreatedJul 23, 2024
UpdatedSep 11, 2024
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