A lot of properties are not getting saved correctly to custom configuration files. This looks like that it can be cause by the FConfigContext::PerformLoad function. New conditionals have been added and this seems to be stopping some files to save. As an example, variables modified inside ProjectSettings -> Plugin -> Fracture Mode don't get saved.
1- Open an Unreal Engine Project
2- Go to Project Settings -> Plugin -> Fracture
3- Modify ConvexGenerationDefaults->AllowLargerHullFraction
4- Restart the engine, the modified variable will be set back to the default value.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-220045 in the post.
7 |
Component | UE - Simulation - Physics |
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Affects Versions | 5.4 |
Target Fix | 5.6 |
Created | Jul 24, 2024 |
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Updated | Oct 17, 2024 |